It’s hard not to compare the two alone just based on similar gameplay models, which is why Transistor eventually finds itself in the shadow of Bastion, a game that defined a new experience for many. Transistor mirrors many elements of bastion, as well, in its obtuse story, the isometric view, familiar art style, strong music, use of challenge rooms (which unlock music instead of weapons), and even the use of limiters to increase the game’s difficulty. Usually there’s not much reason to pit a game against another, but with Supergiant’s claim to fame staked in their only other release of Bastion, they’re faced with the difficult second album. I found myself seeing the Turn system mostly when the game called an emergency mode which happens when the player health reaches zero. Again, an interesting idea, but one which is followed by a brief cooldown period in combat, asking players to make an either/or choice to whether realtime action was preferable. Movement included, orders will accommodate sections of the timeline (think Frozen Synapse), and are executed when committed to the player. The other half of combat is focuses on the “Turn” system, a power which freezes gameplay for tactical planning. In this way, the game almost seems to suggest that a lack of commitment to its systems is an ideal way of approaching gameplay. By the time a powerful enemy shows up, useful combinations are sooner a liability than strong asset. This is an interesting system at first, slowly crippling characters before an outright death, but ultimately defies any carefully crafted abilities that may be keepers. Unfortunately, players lose powers in battle, which must be recollected at equipment checkpoints. Since anything can be stacked on top of another power, there’s the potential to create wasteful or ineffective combinations, which gives the sense of experimentation that can reward or penalize. These enemy/attack match-ups are appointed in a way that make sense to the developer, but quickly wash away when returning to the main game, due to the wide variety of enemy types that appear throughout whereas the player may only assess their equipment at specific checkpoints. Players will occasionally encounter an offsite island where challenge rooms will test their skill with a specific set of abilities matched against a specific type of enemy, a la Bastion’s weapon-specific challenges. Transistor finds difficulty in justifying its the abilities system at play, as the aforementioned depth generally obscures the benefit of using one power over any other in a given instance. Mapped to the face buttons, combat centers around these combined abilities in locked off arenas, in which all enemies must be dispatched in order to progress. Transistor’s gameplay is both deeper and less transparent than Bastion’s, featuring abilities that can be stacked upon each other in order of an attack power, upgrade components, or equipped to the character for passive use. Set in a futuristic city, players take the mold of Red, a female protagonist with a chatty sword sidekick, as they venture on to figure out what happened the night before. What it maintains, however, is a striking combination of aesthetics and audio. While set in a familiar isometric perspective, Transistor abandons Bastion’s disembodied narrator and gains a more tactical combat system. Add to this the beautiful visuals and the clever interplay between image and music and you have an intriguing game that is also fun to play.Supergiant Games’ sophomore effort has finally arrived in the form of Transistor, a PC and PS4 exclusive follow-up to 2011’s Bastion. This game manages to perfectly balance together a well thought out combat system with an intriguing story that develops as you play. As you develop, so the enemies develop keeping the combat challenging all the way through the life of the game. You uncover secrets about the character and the world around her by exploring, finding upgrades and fighting a myriad of digital enemies.Īs the game develops, you can equip your character with a wide range of upgrades that can be applied actively and passively to achieve different weapons and combat advantages for your character. The game starts by throwing you immediately into a mystery, which involves the main character discovering a talking weapon on a dead body - the Transistor. Running through this is a game about the distractions of social media and the allure of celebrity. It mixes real-time fighting with an unusual turn-based system that allows you to pause time, plan out your combat in advance, before unleashing your powers on to unsuspecting enemies. Transistor is an action role-playing game where you explore a futuristic fantasy world.
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