Already you can see that the simple Alchemy hood hides a huge engine or seven… Mix them, morph them, modulate them, add effects or arpeggiate each. These sources, A, B, C and D, are all-important as it’s really all about what you can do with them and how they interact with one another that sets Alchemy apart. Sources Times Four Each sound within Alchemy uses up to four ‘sources’ using one or more of those engines. And while it’s not quite that, it does a hell of a lot to your own audio, but even more via the aforementioned engines to its own audio, so let’s get in and have a look… Yes, there are even some on the MT team who wish this could be the replacement to the EXS24 sampler that we’ve all been waiting for. It allows you to import samples and manipulate them with these engines, or create your own instruments as you would in a sampler as there are facilities to map, loop and group.Ĭlick the Simple tab for Alchemy’s performance options In fact it has several synth engines: additive, spectral, granular synthesis and re-synthesis, sampling, and virtual analogue. But this is a much updated Alchemy and it is cleaner, bigger and very much fits into the Pro X environment – it’s not too showy-offy, just sitting there in a ‘here if you need me’ kind of way.Īlchemy therefore fits the Pro X bill of looking fairly simple, but is certainly able to go much deeper should you decide to prod it. It’s a not totally-unexpected update to a synth originally made by Camel Audio, a company acquired by Apple at the start of the year, and fans of that synth will recognise parts of this new version – many features including the morphing and waveforms are in the same place – and are also able to use their old sounds with it.
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